Spend limits
What stops spending on ZeroLog, and what does not. Your credit is the hard stop.
Diagram as text
- A paid model request is checked against your credit.
- At zero credit, paid models stop. Work does not continue and bill you later.
- While credit remains, delegated sub-agents draw from a default cap of CHF 0.50 per chat turn, with at most four delegated calls per turn.
- A /goal run ends at the time limit of your plan.
- A run started with a spend ceiling, such as /ultracode with a maximum spend, stops when it reaches that ceiling.
- There is no default spend cap per run, per chat or per agent beyond these.
the line you set
At the limit, work stops
- Your credit
- Delegated work, per chat turn nothing runs here
- /goal run time, per run
what is not there
No default spend cap per run, per chat or per agent
No plan sets a spend cap per run by default, and there is no spend limit per chat.
A long agent run can use all the credit you have until the run ends or the credit reaches zero.
A run only carries a ceiling if one is given when it starts: /ultracode accepts a
maximum spend, and the run stops when it reaches it.
Check your credit and your plan's run time before you start a long run. A monthly budget
governor exists, but the operator sets it, not you: see Budget
governor.
choosing a model
Check the price before you send
The picker shows the models available to your account and their current prices. Choose one that fits your budget. If a model is unavailable, follow the message in chat or pick another model from the list.
not a spend limit
Hardware and abuse limits live elsewhere
This page is about money. How much CPU, memory and disk a container gets, how many run at once, and how long an agent may run are set by your plan. A few actions, such as signing in, are separately rate-limited to slow down automated abuse; if one stops you, wait a moment and try again.
How unattended runs behave: /goal and /ultracode.